Full-Stack & Independent Game Developer
I’m a senior full-stack engineer and independent game developer. I’ve shipped two commercial games on Steam reaching over 200,000 players and 10,000+ sales, built custom C++ extensions for the Godot Engine, and developed anti-cheat and telemetry systems that process over 500,000 gameplay sessions for balancing and anomaly detection.
When I’m not making games, I’m building web applications with the TALL stack, automating workflows, and managing cloud infrastructure to keep systems fast and reliable.
I love diving into new technologies, experimenting with side projects, and running my own self-hosted applications.
I'm always interested in new opportunities, collaborations, and conversations.