Full-Stack & Independent Game Developer
I’m a full-stack web and game developer. I’ve shipped two games on Steam, built custom modifications to the Godot Engine, and developed analytics tools that track gameplay balance and retention for over 120,000 players.
When I’m not making games, I’m building web applications with the TALL stack, automating workflows, and managing cloud infrastructure to keep systems fast and reliable.
I love diving into new technologies, experimenting with side projects, and running my own self-hosted applications.
I'm always interested in new opportunities, collaborations, and conversations.